The Last of Us Season 2 Review — HBO's Hardest Watch Yet
A year after its April 2025 finale, HBO's adaptation of The Last of Us Part II still divides audiences. Bella Ramsey held the line, the violence landed, and the structural gamble paid off — even when many viewers wished it hadn't.
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HBO's The Last of Us Season 2 was never going to be comfortable television. It aired between April and June 2025, seven episodes long, and adapted roughly the first half of Naughty Dog's 2020 sequel — a video game many consider one of the most divisive narratives of the decade. A year on, the dust has settled. The audience scores have stabilized. Showrunners Craig Mazin and Neil Druckmann have moved into Season 3 production, with cameras rolling in British Columbia since late 2025. And the verdict on Season 2 is clearer now than it was in the heat of the weekly drops: it was the show's hardest watch, its bravest creative choice, and the season that proved the adaptation has teeth.
It is also the season that lost a noticeable chunk of its audience — and the data on that is worth confronting honestly.
The Setup, Without Spoilers
Season 2 picks up roughly five years after the events of the first season finale in Salt Lake City. Joel and Ellie are in Jackson, Wyoming, embedded in the fortified survivor town that anchored the back half of Season 1. The opening hour is deliberately small: kids playing in snow, patrol shifts, dance rehearsals for a community gathering, the slow rhythm of a community that has carved out something like a life. Then the season detonates.
What follows is the show's most ambitious structural gamble. Without giving plot specifics, viewers spend the season learning that the story is not who they thought it was about. New characters arrive with weight. Old ones do not get the arcs anyone wanted. The middle stretch effectively asks the audience to sit with someone they have been conditioned to hate, and to find — or fail to find — a sliver of humanity there.
If you played The Last of Us Part II in 2020, you know what is being adapted. If you did not, the show works hard to make the story land cold, and largely succeeds.
Bella Ramsey Held the Line
The single biggest creative bet of the season was on Bella Ramsey. The discourse around their casting in 2022 was loud and ugly, and a fresh wave of it crested when the Season 2 trailer dropped in February 2025. None of that affected the work. Ramsey turned in performances in episodes 4, 5, and 6 that are arguably the best dramatic acting on television in 2025, full stop.
The character Ellie becomes in this season is not a chosen-one survivor anymore. She is a teenager wielding grief like a weapon. Ramsey plays her physically smaller than the room, then larger, then smaller again — the body language of someone who has decided to do something they cannot unmake. The scene at the theatre in episode 6 (no spoilers) is the kind of long, controlled, two-handed performance that earns awards if voters are willing to sit with material this bleak. Ramsey was nominated for Lead Actress in a Drama at the 2025 Emmys and lost, which felt like a category miscount more than a verdict on the work.
Pedro Pascal's Joel, despite limited screen time, anchors the season's gravity. The flashback episode written by Mazin gives Pascal one of the warmest, saddest hours of the show's run.
Kaitlyn Dever Was the Right Call
Casting Abby was the decision the entire season would live or die on, and Kaitlyn Dever — a known quantity from Booksmart, Unbelievable, and No One Will Save You — was the safe-but-right pick. She does not look like the game version of Abby, which was a deliberate choice the show acknowledged in pre-release interviews; the production opted for an actor who could carry the dramatic weight rather than physically replicate the model.
It works. Dever's Abby is taut, watchful, contained. She does not telegraph anything. The flashback structure that begins in episode 5 reframes everything that has come before, and Dever's scenes with Jeffrey Wright (who returns as Isaac, glimpsed briefly in Season 1) build the WLF/Seraphite conflict that will dominate the back end of the story going into Season 3.
The Pacing Controversy
The complaint that dogged the season — and it is a fair one — is that seven episodes was not enough. Mazin and Druckmann split the source material across two seasons, and Season 2 carries the harder half of the first half: the inciting violence, the long road south, the introduction of the new geography, and the time-jump structural pivot. It tries to do all of that in roughly six and a half hours of screen time, after spending its premiere on quiet character work that, in retrospect, the season could not afford.
Episodes 4 and 5 race. Subplots that the game lingers on — Jackson's political tensions, the Seattle infected biology, the introduction of a key supporting character whose name I will not put in print — get compressed into single scenes. The Seraphite cult, which should feel like a fully realized faction by the finale, instead feels sketched in. By the time the credits roll on episode 7, you can see the seams of a season that needed eight or nine hours.
HBO has not announced episode counts for Season 3 publicly, but reporting from Variety in November 2025 suggested the order will expand to ten. That is the right correction.
The Finale and the Audience-vs-Critics Gap
Episode 7, which aired June 1, 2025, was always going to be the most discussed hour of the show's run. It does not provide closure. It is, by design, an interruption — the narrative equivalent of a smash cut to black mid-sentence. People who played the game expected this; people who did not, largely, did not.
The Rotten Tomatoes split is the cleanest data point on what happened. The Critics Score for Season 2 settled at 92% — barely a drop from Season 1's 96%. The Audience Score landed at 39%. That is not noise. That is the largest critic-audience divergence on a major prestige drama since Game of Thrones Season 8.
The audience score has to be read with caution, because it includes a documented review-bombing campaign tied to the same pre-release discourse around casting and the source material. HBO's internal viewership data, which Bloomberg cited in July 2025, told a more nuanced story: episode-over-episode retention dropped about 18% from the premiere to the finale, which is meaningful but not catastrophic. People who started the season largely finished it. They were just unhappier on the way out.
The honest read on the finale itself: it is a structurally bold piece of television that earns most of its choices. It also asks viewers who tuned in for a Joel-and-Ellie post-apocalyptic adventure to sit with a story that has fundamentally changed shape, and not everyone signed up for that. Both things are true.
What Worked, Plainly
The infected setpieces, especially the Seattle stalker sequence in episode 3, are the best the show has put on screen. The production design of Seattle — half-flooded, overgrown, partitioned by faction — is genuinely cinematic in a way TV adaptations rarely afford. The costume work for the Seraphites is restrained and chilling. Gustavo Santaolalla's score, joined this season by Mac Quayle for the WLF material, gives the season its grain.
The flashback hour, episode 2, is a near-perfect piece of television about love, regret, and the small lies that hold a relationship together. If you watch nothing else of Season 2, watch that one.
What Didn't
The compression hurts. A few key character beats land flat because the show has not earned them with screen time. The Seraphite leadership is barely sketched. Two supporting characters whose deaths should devastate, glance off. The decision to end the season where it ends will, depending on your tolerance for cliffhangers, feel either like a confident structural move or a streaming-era cop-out.
There is also a small but real problem with the show's violence calibration. Season 1 was disciplined about when and how it deployed brutality. Season 2 occasionally tips into a kind of grief-tourism — making the audience watch suffering in unbroken takes that feel less like artistic conviction and more like punishment for having pressed play.
The Road to Season 3
Season 3 is confirmed and shooting. HBO has reportedly committed to a fourth season as well, which would let Mazin and Druckmann finish the Part II story arc properly across two more seasons. Filming wraps in summer 2026; the most likely air window is early-to-mid 2027.
The challenge for Season 3 is harder than what Season 2 attempted. It has to bring the second half of Part II to screen — the half where the audience's sympathies fully invert, where the moral weight of the story arrives, and where the ending has to land without any of the escape valves the game offered through gameplay. Mazin has said in interviews that he and Druckmann are restructuring the back half of the story to take advantage of television-specific tools. That is encouraging. The source material is one of the most narratively ambitious games ever made; it deserves an adaptation willing to be just as ambitious.
A year on, that is what The Last of Us Season 2 was. Ambitious. Bruising. Imperfect. Brave in a way that prestige television rarely tries to be anymore. Whatever you felt walking out of the finale in June 2025, the show earned the argument it started — and that is a lot more than most television manages.